Good Practices

Here you can find a compilation of good practices for strategic actions to enhance sustainable energy awareness and foster behavioral changes in Municipal Public Building. This compilation was made by reviewing several successful European and national initiatives and each good practice is sorted according to the type of Municipal Public Building and building user it targets. In each of these practices you can find some key information (area of implementation, aims and developed activities), as well as short description, its implementation period, and outcomes/impact on the local/municipal energy system. If you still feel curious and would like more information you can also get in touch with its promoters as we provide you with contact details. We hope these good practices will inspire your energy efficiency activities!

Behavioural Change Good Practices
TITLEDescription TARGET GROUPTYPOLOGY

GREEN SCHOOLS COMPETITION

Competition among State High Schools to reduce electric energy consumption during the school yearSchools (teachers/students)Schools
THE PODDigital schools programme to engage children in the sustainable use of energySchools (teachers/students)Schools
SCHOOL CARBON REDUCTION PROGRAMMEProviding in-school advice and support to reduce their energy use (audits, etc.)Schools (teachers/students)Schools

DORM ENERGY EFFICIENCY PROJECT (DEEP)

Integrated energy-management and behavior-change program for University residence halls via training, showcase, etc.Schools (university students)Residence halls
SMART COMMUNITIESReduce the amount of energy that families in the school community use via monitors to record their household energy consumption and register in school websiteSchools (teachers/students), HouseholdersSchools and private house
EURONET 50/50 MAXCreating economic incentive both for schools and for managers of school buildings via economic prize, training and networkingLocal authoritiesSchools

LEZIRIA EFFICIENT SCHOOL

Increase awareness in schools via installing Monitoring Systems and educational software and setting a school regional competitionSchools (teachers/students)Schools

THE EFFICIENT

Increase awareness in schools via installing Monitoring Systems and training building managersLocal authorities City Hall, Sports Centre, Fire fighters buildings

TRIBE

Social game to support the deployment of ICTs for EE among public building owners and operatorsCitizens P.B, living and workspaces environments

EUROPEAN DISPLAY CAMPAIGN

Voluntary certification scheme using specific online software for the improved energy performance of non-residential buildingsLocal authoritiesPublic buildings 

ENERCITIES GAME

Online e-learning game for young people to experience energy-related implicationsSchools (teachers/students)Schools

ENGAGE

Participative communication campaign implemented to lead a tangible energy savings via the monitoring of participants' energy consumptionCitizens, Local authoritiesPrivate and public buildings

NETWORK FOR ENERGY RESPONSIBLE PERSONAL

Network  to achieve a steady decrease of consumption in public buildings and to promote behavioural changesCommunityPublic buildings

PORTAL FOR BUILDINGS RENOVATION

Portal to provide thorough information regarding the building renovation process: measures of renovation; building renovation program; energy efficiency of the house; statistics; monitoring; institutions concerned with this issueStakeholdersPrivate and public buildings

DURHAM ENVIRONMENT PARTNERSHIP - CC STRATEGY

Partnership for development and approval of a Climate Change Strategy for the County in a community accessible form and inviting response from local communitiesCommunityPrivate and public buildings
OrbEEtICT-based framework at building level to facilitate public and social engagement to action for energy efficiency by providing real-time assessments of the energy impact and energy-related organisational behaviourStakeholdersTertiary sector buildings

ENTROPY

ENTROPY Augmented Reality Treasure Hunt serious game to enable end users to interact with the energy consuming devices and learn about energy friendly practicesCommunityAll typologies of buildings

ENERGAWARE

Energy Game for Awareness of energy efficiency in social housing communitiesSocial housing tenantsSocial housing 

GREENPLAY

Monitoring energy consumption in real time with web-based platform to monitor its consumption, complemented with advice and challenges for users and a serious game to raise awareness of usersHouseholdersHouseholds

THINK ENERGY CAMPAIGN

A range of communications materials including a 3D Sustainable House, a Lighting Display, a Guide to Home Energy Savings and the Home Energy Saving KitCommunityPrivate and public buildings

GREEN SCHOOL

Each classroom assigns one student to be the Green Monitor, an environmental student ambassador who leads other students in saving energySchools (teachers/students)Schools
FEEDUTeachers were trained in energy education, received the methodology and the necessary educational tools and experiences related to energy and mobility issueSchools (teachers/students)Schools

POWERQUIZ

Game (computer and mobile platforms), for two age groups: 5th to 9th grade and 10th to 12th grade, where players had to take a course of energy efficiency between home and school, and answer correctly questionsSchools (teachers/students)Schools

SCHOOLS4ENERGY

Experimentation laboratory on energy awareness dedicated to students including a friendly competition on reducing energy use, an artistic competition on creative ways of energy saving and a serious gameSchools (teachers/students)Schools
Other Good Practices
TITLETARGET GROUPTYPOLOGY

BIOMASS BOILER FOR A SWIMMING POOL

Local authoritiesSwimming Pool

MORE EFFICIENT LIGHTING SYSTEMS

Schools (teachers/students)Schools

SOLAR THERMAL SYSTEMS

Local authoritiesSport centres, Swimming pools, Campsites

GEOTHERMAL HEATING

Schools (teachers/students)Schools

BIOMASS BOILER

CitizensNursing premises

LOW-ENTHALPY

GEOTHERMAL ENERGY EXPLOITATION

StakeholdersSwimming Pool

 



The four components of the PrioritEE toolbox are released under a Creative Commons CC BY-NC-SA license and subject to this disclaimer.